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Dungeons of Daggorath PSP Port Version 0.7 2008 12 12 06: 00: 12 pspdod - "Daggorath PC-Port" PSP Port Version 0.7 By darkweb http://darkweb.retroemu.com December 12, 2008 Thanks to retroemu.com for hosting my site! Come here for a nice community! -------------------------------------------------------------------------- Based off of Daggorath PC-Port Version 0.3 By Richard Hunerlach May 16, 2003 Other contributors: Dan Gendreau: Graphics, sound, and cheat enhancements Tim Lindner: WAV files Michael Spencer: Discussion Forum Host Louis Jordan: Inspirer of the 'Adventure Survivors' Sputnik: Additional enhancements & bug fixes ========== The copyright for Dungeons of Daggorath is still held by the original author, Douglas J. Morgan. (c) 1982, DynaMicro ========== --------------------------------------------------------------------- Alright so this is my project which I would consider to be in Beta format. I was going to submit it to the Winter coding competition for retroemu.com but sadly that was cancelled. For those of you that don't know, Dungeons of Daggorath is a wicked "3D" dungeon crawler from 1982 for the TRS-80. It was fun to play and I still can't believe that the PSP struggles trying to emulate this computer with a 0.89MHz processor and 16K of RAM. So how do you play a game that was originally text based? With an awesome UI created by yours truly! At the moment, every command is executable so there should be no problems beating the game (Although I haven't done this yet....). Here's the current button mapping: PSP TRS-80 ---------------------- UP: MOVE DOWN: MOVE BACKWARD LEFT: TURN LEFT RIGHT: TURN RIGHT X: ATTACK RIGHT SQUARE: ATTACK LEFT CIRCLE: Brings up the keyboard TRIANGLE: EXAMINE / LOOK (depending on what mode you're in) L TRIGGER: Brings up the command creator menu R TRIGGER: TURN AROUND START: Brings up the game menu SELECT: Executes P L T, U L, P R SW (only good for getting started) The command creator allows you to create all combinations of commands you will ever need (I hope I haven't missed any). ZSAVE and ZLOAD will use the default save file game.dod. In the Command Creator Menu, X is select and CIRCLE is cancel. If choosing an item, you can press TRIANGLE to specify the type of item. The keyboard lets you type in whatever command you want. The game menu has a few extras in it just for the psp (and hopefully a few others to come). You can now Save and Load the game from 10 different slots to give some variety for those that don't feel like typing in a save command. In the Configure menu: FULL SCREEN - does nothing VIDEO MODE - allows you to change the resolution from the original size, to fit to height, or stretch to screen. The rest has the regular functionality of the original game. Currently the game is a bit slow using the original graphics mode. I would recommend using the Vector mode. Also I've only tested this on the PSP slim. If you find any bugs or suggestions, give me a message at darkwebcrypt at hotmail dot com or visit me at retroemu.com. Hopefully you guys enjoy this wonderful game! Darkweb ---------------------- To Do List: -Implement cancel partial command from command creator menu -Add in customizable macros for each button -add manual as how to play -Try to increase the speed for plotting dots -Remove PC specific code ---------------------- Bugs: -Commands don't always get input correctly -PSP locked up while cancelling incant menu? ---------------------- Change Log: Version 0.7 -Works for the psp slim -Implemented Command Creator -Implemented Keyboard -Added screen resolution changes -Added save menu ---------------------------------- Get it here: pspdod-0.7.zip |
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Grand Opening 2008 12 12 06: 28: 12 So it's time for me to unveil my first PSP project. This can be easily explained with a simple image: |
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